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authorGraham Linden <graham@lindenlab.com>2019-02-01 09:45:07 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 09:45:07 -0800
commit50b383e5aa333d453e906ae2beb28fe1da549bef (patch)
tree18564d88a58046499aa3eec3d65300e00e2c9c53 /indra/newview/lldrawpoolwlsky.cpp
parent2456715a407cc11f3e0077cb3c54e21188e6ec86 (diff)
Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy).
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index f9ab241988..7f82d38ced 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -248,7 +248,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
- LLGLSPipelineDepthTestSkyBox sky(true, false);
+ LLGLSPipelineDepthTestSkyBox sky(true, true);
sky_shader->bind();