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| author | Graham Linden <graham@lindenlab.com> | 2019-02-01 09:45:07 -0800 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-02-01 09:45:07 -0800 |
| commit | 50b383e5aa333d453e906ae2beb28fe1da549bef (patch) | |
| tree | 18564d88a58046499aa3eec3d65300e00e2c9c53 /indra/newview/lldrawpoolwlsky.cpp | |
| parent | 2456715a407cc11f3e0077cb3c54e21188e6ec86 (diff) | |
Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy).
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index f9ab241988..7f82d38ced 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -248,7 +248,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { - LLGLSPipelineDepthTestSkyBox sky(true, false); + LLGLSPipelineDepthTestSkyBox sky(true, true); sky_shader->bind(); |
