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authorGraham Linden <graham@lindenlab.com>2019-02-01 13:41:31 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 13:41:31 -0800
commit5a8610ccb7e1f5a0e4d54170ac922e6820ce3acb (patch)
tree13af4da0c897474ca41d7c797b15fe3148ad6ada /indra/newview/lldrawpoolwater.cpp
parent6716e543a160dd50913309834e7bd2d00034854c (diff)
SL-9996, SL-1130, SL-5546
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index c674d9a576..23749d7adb 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -592,6 +592,7 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle);
shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle);
shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle);
+ shader->uniform1i(LLShaderMgr::WATER_EDGE_FACTOR, edge ? 1 : 0);
LLColor4 water_color;
LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();