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| author | Graham Linden <graham@lindenlab.com> | 2019-06-06 14:34:14 -0700 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-06-06 14:34:14 -0700 |
| commit | a7856d4fc5b765b2e381f7606633db9431a3a80c (patch) | |
| tree | fd553b76f323241ec3c63f12ed577caeedf4913f /indra/newview/lldrawpooltree.cpp | |
| parent | 7049757342a45a60d1d35bd59a6af307a17cf0d4 (diff) | |
SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
Remove fudge factors on density modifier in class1 sky.
Diffstat (limited to 'indra/newview/lldrawpooltree.cpp')
| -rw-r--r-- | indra/newview/lldrawpooltree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index aa8812ab9d..5c7a819b8b 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -97,7 +97,7 @@ void LLDrawPoolTree::render(S32 pass) } LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1); - LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); + //LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); gGL.getTexUnit(sDiffTex)->bind(mTexturep); |
