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authorGraham Linden <graham@lindenlab.com>2019-06-06 14:34:14 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-06 14:34:14 -0700
commita7856d4fc5b765b2e381f7606633db9431a3a80c (patch)
treefd553b76f323241ec3c63f12ed577caeedf4913f /indra/newview/lldrawpooltree.cpp
parent7049757342a45a60d1d35bd59a6af307a17cf0d4 (diff)
SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky.
Diffstat (limited to 'indra/newview/lldrawpooltree.cpp')
-rw-r--r--indra/newview/lldrawpooltree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index aa8812ab9d..5c7a819b8b 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -97,7 +97,7 @@ void LLDrawPoolTree::render(S32 pass)
}
LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
- LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
+ //LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
gGL.getTexUnit(sDiffTex)->bind(mTexturep);