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authorPaul ProductEngine <pguslisty@productengine.com>2011-08-15 20:35:39 +0300
committerPaul ProductEngine <pguslisty@productengine.com>2011-08-15 20:35:39 +0300
commitfecec49081419dbd7a66533e4d0457784b8d26a0 (patch)
tree457018dc36300b5c2a355aedd771861d6b300697 /indra/newview/lldrawpoolsky.cpp
parentc70a357a274d5acd7921c3185dc34b89069d4e61 (diff)
parent5c0df02df5abdadbf17235ae5d7208963c25f1ce (diff)
Merge
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 030d6e1110..efffb2df9e 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass)
mShader = &gObjectFullbrightWaterProgram;
mShader->bind();
}
+ else if (LLGLSLShader::sNoFixedFunction)
+ { //just use the UI shader (generic single texture no lighting)
+ gUIProgram.bind();
+ }
else
{
// don't use shaders!
@@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
if (LLSkyTex::doInterpolate())
{
+
LLGLEnable blend(GL_BLEND);
mSkyTex[side].bindTexture(FALSE);
glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled