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authorDebi King (Dessie) <dessie@lindenlab.com>2011-08-05 19:09:28 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-08-05 19:09:28 -0400
commit8c5da0552db39ba6031b76ffb08994e53217a559 (patch)
treef4ac194d15a0a58475496543bbb36d587d195b4f /indra/newview/lldrawpoolsky.cpp
parentfce8bda3b6e502b3de9b6a34279255999478e407 (diff)
parent8675901fa85de600cc1ef7c5263a5906fd2b2811 (diff)
merged .hgtags
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 030d6e1110..efffb2df9e 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass)
mShader = &gObjectFullbrightWaterProgram;
mShader->bind();
}
+ else if (LLGLSLShader::sNoFixedFunction)
+ { //just use the UI shader (generic single texture no lighting)
+ gUIProgram.bind();
+ }
else
{
// don't use shaders!
@@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
if (LLSkyTex::doInterpolate())
{
+
LLGLEnable blend(GL_BLEND);
mSkyTex[side].bindTexture(FALSE);
glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled