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authorLogan Dethrow <log@lindenlab.com>2011-09-09 14:20:19 -0400
committerLogan Dethrow <log@lindenlab.com>2011-09-09 14:20:19 -0400
commit8a952e42e97cfb286192aba0fbfc43986912cd29 (patch)
tree6aa00aad42189239aa81972328e057afc215bf7d /indra/newview/lldrawpoolsky.cpp
parentc47b398b75fcdbb479ad9ad2765014c5fa338df7 (diff)
parent89b9800579a37fbbdfca7789716a2d012d96cfa5 (diff)
Removed some spurious newlines that I introduced into CMakeLists.txt.
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 030d6e1110..efffb2df9e 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass)
mShader = &gObjectFullbrightWaterProgram;
mShader->bind();
}
+ else if (LLGLSLShader::sNoFixedFunction)
+ { //just use the UI shader (generic single texture no lighting)
+ gUIProgram.bind();
+ }
else
{
// don't use shaders!
@@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
if (LLSkyTex::doInterpolate())
{
+
LLGLEnable blend(GL_BLEND);
mSkyTex[side].bindTexture(FALSE);
glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled