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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2011-08-10 17:53:11 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2011-08-10 17:53:11 -0400
commit6732f5fbca2dc83ec1cf6fcb31b5a6657e8d040f (patch)
tree48165a2aa3aed2133d1d79742e3d64cce3ca2b01 /indra/newview/lldrawpoolsky.cpp
parent20c3d8485480487d38500c9b18846ca96d1d6f83 (diff)
parentc7b6a25728cd360348d1c3da5ace0971767206a4 (diff)
merge viewer-development to mesh-development
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 030d6e1110..efffb2df9e 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass)
mShader = &gObjectFullbrightWaterProgram;
mShader->bind();
}
+ else if (LLGLSLShader::sNoFixedFunction)
+ { //just use the UI shader (generic single texture no lighting)
+ gUIProgram.bind();
+ }
else
{
// don't use shaders!
@@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
if (LLSkyTex::doInterpolate())
{
+
LLGLEnable blend(GL_BLEND);
mSkyTex[side].bindTexture(FALSE);
glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled