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authorOz Linden <oz@lindenlab.com>2011-08-03 14:13:12 -0400
committerOz Linden <oz@lindenlab.com>2011-08-03 14:13:12 -0400
commit299e18e588338d19a40a4b9944e9ddd31216b0c8 (patch)
tree985a3fe37b693cf377c953a880c967f5e29b2abc /indra/newview/lldrawpoolsky.cpp
parent01ee25cca43b175567859becd1eacf77db24af55 (diff)
parent93099e22897c8650927b0dc90a4a38e2a7cf81d8 (diff)
Automated merge with file:///Users/oz/Work/V-PR
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 030d6e1110..efffb2df9e 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass)
mShader = &gObjectFullbrightWaterProgram;
mShader->bind();
}
+ else if (LLGLSLShader::sNoFixedFunction)
+ { //just use the UI shader (generic single texture no lighting)
+ gUIProgram.bind();
+ }
else
{
// don't use shaders!
@@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
if (LLSkyTex::doInterpolate())
{
+
LLGLEnable blend(GL_BLEND);
mSkyTex[side].bindTexture(FALSE);
glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled