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| author | Dave Houlton <euclid@lindenlab.com> | 2022-05-26 11:18:44 -0600 |
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2022-05-26 11:18:44 -0600 |
| commit | 02c71b0ac2f99dd1c26a649ffce2182b2fc9a7d9 (patch) | |
| tree | 4255c2827cc3e07921275bfd7937f4f43f29d5fa /indra/newview/lldrawpoolsky.cpp | |
| parent | 3f58ec2fdfb76ce2160884a3e97be49f60b6ac90 (diff) | |
| parent | cdbd06e8ed6e3f4285a61f5c0b607a65dfdf8dfd (diff) | |
Merge branch 'master' v 6.6.1 into DRTVWR-528
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolsky.cpp | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 178564b0d4..024448bd70 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -76,22 +76,8 @@ void LLDrawPoolSky::render(S32 pass) } - if (LLGLSLShader::sNoFixedFunction) - { //just use the UI shader (generic single texture no lighting) - gOneTextureNoColorProgram.bind(); - } - else - { - // don't use shaders! - if (gGLManager.mHasShaderObjects) - { - // Ironically, we must support shader objects to be - // able to use this call. - LLGLSLShader::bindNoShader(); - } - mShader = NULL; - } - + //just use the UI shader (generic single texture no lighting) + gOneTextureNoColorProgram.bind(); LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); |
