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| author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-08-24 18:44:39 +0100 |
|---|---|---|
| committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-08-24 18:44:39 +0100 |
| commit | 98cc2365034a93c69704daa69efb389799cc9627 (patch) | |
| tree | 4c3ec75b78a26a736f18a2153af025040ae05a4b /indra/newview/lldrawpoolsimple.cpp | |
| parent | 6ba23344c95157793af9e4154933ae8df61630e8 (diff) | |
Backed out changeset a62bf7c0af21
Backing out this merge that I pushed (prematurely) to the wrong place.
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2e83167851..2c1430b834 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -49,10 +49,6 @@ void LLDrawPoolGlow::render(S32 pass) LLFastTimer t(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); - gGL.flush(); - /// Get rid of z-fighting with non-glow pass. - LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); @@ -145,8 +141,7 @@ void LLDrawPoolSimple::render(S32 pass) renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water + { renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); } } |
