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| author | Dessie Linden <dessie@lindenlab.com> | 2010-06-11 11:51:14 -0700 |
|---|---|---|
| committer | Dessie Linden <dessie@lindenlab.com> | 2010-06-11 11:51:14 -0700 |
| commit | 8ea4802251cbfb4fcf112f597f4a4ff1ab0d3f1f (patch) | |
| tree | 74db74b999f98cbe200d9c9e3eb1c9f58fad0062 /indra/newview/lldrawpoolsimple.cpp | |
| parent | af4a2ec0f9f4e51e186f4b386b4465f6e107b63b (diff) | |
| parent | a0de40ddfa0cd318cb0b67e72e1739a706ff3a85 (diff) | |
Merge
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index ca7a1b47c2..67a45e06c3 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -55,6 +55,10 @@ void LLDrawPoolGlow::render(S32 pass) LLFastTimer t(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); @@ -147,7 +151,8 @@ void LLDrawPoolSimple::render(S32 pass) renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); if (LLPipeline::sRenderDeferred) - { + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); } } |
