diff options
| author | Dave Parks <davep@lindenlab.com> | 2010-08-25 14:48:18 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2010-08-25 14:48:18 -0500 |
| commit | 2f012dd34f01b359c487c778cbf8842eb419e7c3 (patch) | |
| tree | 2682cf545422d6656a0635bc6a28cba1b797dc66 /indra/newview/lldrawpoolsimple.cpp | |
| parent | 6fbc79d5e861085375d776a4da4a5921650b3115 (diff) | |
| parent | 314a89535791e1e5a0c3f4d901c9c1d16fb9b6cc (diff) | |
merge
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 67a45e06c3..30d1ffc783 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -149,12 +149,6 @@ void LLDrawPoolSimple::render(S32 pass) LLFastTimer t(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water - renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); - } } } |
