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| author | Graham Linden <graham@lindenlab.com> | 2019-03-03 10:42:19 -0800 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-03-03 10:42:19 -0800 |
| commit | 4c3050a3953153aa8753fc10706ad2ef464f3e3d (patch) | |
| tree | 78ded9c452348f749c8dac87f416aa433f4ca963 /indra/newview/lldrawpoolmaterials.cpp | |
| parent | d90b16d350fba72e5011768ee8eb8b3289962dc5 (diff) | |
SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.
Baseline for performance work.
Diffstat (limited to 'indra/newview/lldrawpoolmaterials.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolmaterials.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index a9e948c16a..05b0c1f1a9 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -81,6 +81,15 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) mShader->bind(); + if (LLPipeline::sRenderingHUDs) + { + mShader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + mShader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP); LL_RECORD_BLOCK_TIME(FTM_RENDER_MATERIALS); |
