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| author | Graham Linden <graham@lindenlab.com> | 2019-03-03 10:42:19 -0800 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-03-03 10:42:19 -0800 |
| commit | 4c3050a3953153aa8753fc10706ad2ef464f3e3d (patch) | |
| tree | 78ded9c452348f749c8dac87f416aa433f4ca963 /indra/newview/lldrawpoolbump.cpp | |
| parent | d90b16d350fba72e5011768ee8eb8b3289962dc5 (diff) | |
SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.
Baseline for performance work.
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 3f36fd04ae..14069fa6c2 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -351,6 +351,14 @@ void LLDrawPoolBump::beginShiny(bool invisible) shader = &gObjectShinyProgram; } shader->bind(); + if (LLPipeline::sRenderingHUDs) + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } else { @@ -534,6 +542,14 @@ void LLDrawPoolBump::beginFullbrightShiny() LLVector4(gGLModelView+8), LLVector4(gGLModelView+12)); shader->bind(); + if (LLPipeline::sRenderingHUDs) + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); |
