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authorDave SIMmONs <simon@lindenlab.com>2011-06-08 14:53:00 -0700
committerDave SIMmONs <simon@lindenlab.com>2011-06-08 14:53:00 -0700
commit484a4733b7b361d87c6092f4f399951e84c2aacd (patch)
tree3031f4f041ffbe87f57d3a58e8ecf3bc988f439b /indra/newview/lldrawpoolbump.cpp
parent3dfb4944ed916f9a251078a2614a854b9de0315d (diff)
parent68a7c4cb83aca58e6ad9162be9e5022d6f801eac (diff)
Merge latest from lindenlab/viewer-development/
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 5f89d11391..2f76baaaf7 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -94,6 +94,13 @@ void LLStandardBumpmap::restoreGL()
// static
void LLStandardBumpmap::addstandard()
{
+ if(!gTextureList.isInitialized())
+ {
+ //Note: loading pre-configuration sometimes triggers this call.
+ //But it is safe to return here because bump images will be reloaded during initialization later.
+ return ;
+ }
+
// can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps.
//llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
clear();
@@ -891,6 +898,7 @@ void LLBumpImageList::restoreGL()
{
if(!gTextureList.isInitialized())
{
+ //safe to return here because bump images will be reloaded during initialization later.
return ;
}