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| author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2023-01-23 16:29:38 +0200 |
|---|---|---|
| committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2023-01-23 16:29:56 +0200 |
| commit | 111fc04e5df60e1d509b9ec80a1340bab4383cce (patch) | |
| tree | aed67acff4dd7497cf39e3a5c3632cacd57126c9 /indra/newview/lldrawpoolbump.cpp | |
| parent | 819eec6f8c3abbf71ec3bdaaf4891068574fdc46 (diff) | |
| parent | a0c3d69c620a92d73a1008f218680fb4d0ef9255 (diff) | |
Merge branch 'main' into DRTVWR-567
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index ed991a2bbf..e6b6b10408 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -41,6 +41,7 @@ #include "lldrawable.h" #include "llface.h" #include "llsky.h" +#include "llstartup.h" #include "lltextureentry.h" #include "llviewercamera.h" #include "llviewertexturelist.h" @@ -81,11 +82,6 @@ static S32 bump_channel = -1; // LLAtomicBool; this should work just fine, now. HB #define LL_BUMPLIST_MULTITHREADED 1 -// static -void LLStandardBumpmap::init() -{ - LLStandardBumpmap::restoreGL(); -} // static void LLStandardBumpmap::shutdown() @@ -96,7 +92,7 @@ void LLStandardBumpmap::shutdown() // static void LLStandardBumpmap::restoreGL() { - addstandard(); + addstandard(); } // static @@ -109,6 +105,12 @@ void LLStandardBumpmap::addstandard() return ; } + if (LLStartUp::getStartupState() < STATE_SEED_CAP_GRANTED) + { + // Not ready, need caps for images + return; + } + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); clear(); @@ -771,8 +773,6 @@ void LLBumpImageList::init() llassert( mBrightnessEntries.size() == 0 ); llassert( mDarknessEntries.size() == 0 ); - LLStandardBumpmap::init(); - LLStandardBumpmap::restoreGL(); sMainQueue = LL::WorkQueue::getInstance("mainloop"); sTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader. |
