diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2023-05-02 17:39:37 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2023-05-02 17:39:37 +0300 |
| commit | ff8dcc23bfde402feb4c33b74194852a730bf5bb (patch) | |
| tree | 00ea1c9e43ad17a34701ae47ae8fccee7fb88866 /indra/newview/lldrawpoolavatar.cpp | |
| parent | 4e47e532f8166674016c329a92fc098528de3f72 (diff) | |
| parent | 7ed52090a67882cd0bc904f1e0a9ce07cf6768e9 (diff) | |
Merge branch 'main' into DRTVWR-577-maint-S
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4a9a3caaec..4ffa903cca 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -52,6 +52,7 @@ #include "llviewerpartsim.h" #include "llviewercontrol.h" // for gSavedSettings #include "llviewertexturelist.h" +#include "llperfstats.h" static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; @@ -380,9 +381,12 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) { return; } + LLPerfStats::RecordAvatarTime T(avatarp->getID(), LLPerfStats::StatType_t::RENDER_SHADOWS); + LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance(); - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); - if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE)) + BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); + // no shadows if the shadows are causing this avatar to breach the limit. + if (avatarp->isTooSlow() || impostor || (oa == LLVOAvatar::AOA_INVISIBLE)) { // No shadows for impostored (including jellydolled) or invisible avs. return; @@ -789,6 +793,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { return; } + LLPerfStats::RecordAvatarTime T(avatarp->getID(), LLPerfStats::StatType_t::RENDER_GEOMETRY); if (!single_avatar && !avatarp->isFullyLoaded() ) { |
