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| author | RunitaiLinden <davep@lindenlab.com> | 2023-11-16 16:46:12 -0600 |
|---|---|---|
| committer | RunitaiLinden <davep@lindenlab.com> | 2023-11-16 16:46:12 -0600 |
| commit | bdb53fd56d56c659941e7e63f83cefc366acef6d (patch) | |
| tree | 89a6744852e7df622df02477a54c977aa91783d7 /indra/newview/lldrawpoolavatar.cpp | |
| parent | 361efcb9267f2c91f88198081bbe6ac2264766fd (diff) | |
SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 342b76d93b..7f6409dbde 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -509,14 +509,7 @@ void LLDrawPoolAvatar::beginRigid() if (gPipeline.shadersLoaded()) { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; - } - else - { - sVertexProgram = &gObjectAlphaMaskNoColorProgram; - } + sVertexProgram = &gObjectAlphaMaskNoColorProgram; if (sVertexProgram != NULL) { //eyeballs render with the specular shader |
