diff options
| author | Logan Dethrow <log@lindenlab.com> | 2011-07-12 13:59:26 -0400 |
|---|---|---|
| committer | Logan Dethrow <log@lindenlab.com> | 2011-07-12 13:59:26 -0400 |
| commit | b750a5afb7833d91aed88d9d1f75ee0b4bc2aa80 (patch) | |
| tree | ee54bbaed8f2f6016915cd3bb0506805e33179aa /indra/newview/lldrawpoolalpha.cpp | |
| parent | 543943279894d76662833c3b4e35efd7d09a91fc (diff) | |
| parent | 44c7c6feaa824f4049d326965cb066e76ebefee3 (diff) | |
merge
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8d46133912..ad7e3ad593 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -295,16 +295,24 @@ void LLDrawPoolAlpha::render(S32 pass) if (sShowDebugAlpha) { - if(gPipeline.canUseWindLightShaders()) + BOOL shaders = gPipeline.canUseVertexShaders(); + if(shaders) { - LLGLSLShader::bindNoShader(); + gObjectFullbrightNonIndexedProgram.bind(); + } + else + { + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); } - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); glColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + if(shaders) + { + gObjectFullbrightNonIndexedProgram.unbind(); + } } } @@ -359,7 +367,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; |
