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authorRye Mutt <rye@alchemyviewer.org>2023-05-17 19:30:27 -0400
committerGitHub <noreply@github.com>2023-05-17 18:30:27 -0500
commit87bda552688bb38fe255cc7e6069c1be6ac20834 (patch)
tree0630569c338cf9c88627f0a6e10cd68bb66691cb /indra/newview/lldrawpoolalpha.cpp
parent446d0cbf7f19e459b90a06f4153b3f7f9df6f09a (diff)
Add a binary cache for compiled shaders using glProgramBinary (#216)
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com>
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 7893caf3c0..a96d480c78 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -732,12 +732,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
{
target_shader = &(gDeferredMaterialWaterProgram[mask]);
}
-
- if (params.mAvatar != nullptr)
- {
- llassert(target_shader->mRiggedVariant != nullptr);
- target_shader = target_shader->mRiggedVariant;
- }
}
else if (!params.mFullbright)
{
@@ -750,6 +744,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
if (params.mAvatar != nullptr)
{
+ llassert(target_shader->mRiggedVariant != nullptr);
target_shader = target_shader->mRiggedVariant;
}