diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-09-22 22:55:00 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-09-22 23:30:12 +0300 |
| commit | 825cfc2b6a2711bdf8b4a3360f379d5fa628a421 (patch) | |
| tree | d58fd5b2afcf160491016d6d4db180b4aa3aff93 /indra/newview/lldrawpoolalpha.cpp | |
| parent | 53421626c5da4f976429e0b19f760a1ad1cb26cb (diff) | |
| parent | 60ed688026269568a9eef67437dc780f88c92871 (diff) | |
Merge branch 'master' into DRTVWR-507-maint
# Conflicts:
# doc/contributions.txt
# indra/newview/llfloaterconversationpreview.cpp
# indra/newview/llinventorypanel.h
# indra/newview/llmeshrepository.h
# indra/newview/llvoicevivox.cpp
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index da0467315f..4ee08e869a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -314,11 +314,15 @@ void LLDrawPoolAlpha::render(S32 pass) LLVertexBuffer::MAP_TEXCOORD0); pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); - pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + // Material alpha mask gGL.diffuseColor4f(0, 0, 1, 1); pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); gGL.diffuseColor4f(0, 1, 0, 1); pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); |
