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authorsimon <none@none>2013-05-09 15:30:49 -0700
committersimon <none@none>2013-05-09 15:30:49 -0700
commit5687b0c4df5c28cb6aa6cb33cf0d2c4bbe1b912e (patch)
tree8d1f9f3044adeb81778769fef0f57349fb5ca72f /indra/newview/lldrawpoolalpha.cpp
parentee2fce8790b69d61845cc32fbf7cdce8a33b0dab (diff)
parent50bbb0b7ed542a5f9dee4f347531537beecddd26 (diff)
Merge
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 6fa16825df..331744acb7 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -515,7 +515,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
// If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha.
if (current_shader &&
draw_glow_for_this_partition &&
- params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
+ params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE) &&
+ (!params.mParticle || params.mHasGlow))
{
static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GLOW("Alpha Glow");
LLFastTimer t(FTM_RENDER_ALPHA_GLOW);