diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-09-28 22:33:51 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-09-28 22:33:51 +0300 |
| commit | 4e43097c77a5efc1353eec13cdcb0f2c3e3bca92 (patch) | |
| tree | 5417b02fd09c31c52c79d5e52e5323364673bf91 /indra/newview/lldrawpoolalpha.cpp | |
| parent | 54beabc63665b3b431e901f36ea695712ca7e6bb (diff) | |
| parent | bac6652cdcd2d8333df04c3ebd3a6a7b752328b3 (diff) | |
Merge branch 'master' into DRTVWR-518-ui
# Conflicts:
# indra/newview/llfloaterbuycurrency.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.h
# indra/newview/skins/default/xui/en/floater_buy_currency.xml
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index da0467315f..4ee08e869a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -314,11 +314,15 @@ void LLDrawPoolAlpha::render(S32 pass) LLVertexBuffer::MAP_TEXCOORD0); pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); - pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + // Material alpha mask gGL.diffuseColor4f(0, 0, 1, 1); pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); gGL.diffuseColor4f(0, 1, 0, 1); pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); |
