diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-05-30 19:07:44 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-05-30 19:07:44 -0500 |
| commit | 2cfd002a3be43698f1524a099c9298a63e635092 (patch) | |
| tree | a79e17df900fb68cd82a09e5ee04b3dd42823ae4 /indra/newview/lldrawpoolalpha.cpp | |
| parent | 38f62f5ceed5ec7a9c5bcfd8afe443475b343b08 (diff) | |
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled.
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
| -rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index d305126a75..145cd02668 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -94,7 +94,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) if (pass == 0) { simple_shader = &gDeferredAlphaProgram; - fullbright_shader = &gObjectFullbrightAlphaMaskProgram; + fullbright_shader = &gObjectFullbrightProgram; //prime simple shader (loads shadow relevant uniforms) gPipeline.bindDeferredShader(*simple_shader); @@ -150,8 +150,8 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) } else { - simple_shader = &gObjectSimpleAlphaMaskProgram; - fullbright_shader = &gObjectFullbrightAlphaMaskProgram; + simple_shader = &gObjectSimpleProgram; + fullbright_shader = &gObjectFullbrightProgram; emissive_shader = &gObjectEmissiveProgram; } |
