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authorDave Parks <davep@lindenlab.com>2024-05-29 16:56:39 -0500
committerGitHub <noreply@github.com>2024-05-29 16:56:39 -0500
commit15fd13f83036ff781160957a21bb2d59771044bc (patch)
tree984601482bc6d7384796123bce39b7e50074ec5a /indra/newview/lldrawpoolalpha.cpp
parent2d0fe5ca7bf3bda62bf10a37a65f5859e6d1b095 (diff)
#1530 Increase joint limit for GLTF Assets (#1582)
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 201c337b26..2a376a40b2 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -263,10 +263,7 @@ void LLDrawPoolAlpha::forwardRender(bool rigged)
if (rigged)
{ // draw GLTF scene to depth buffer before rigged alpha
- gPipeline.bindDeferredShader(gDeferredPBRAlphaProgram);
LL::GLTFSceneManager::instance().render(false, false);
-
- gPipeline.bindDeferredShader(*gDeferredPBRAlphaProgram.mRiggedVariant);
LL::GLTFSceneManager::instance().render(false, true);
}