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authorBrad Kittenbrink <brad@lindenlab.com>2022-11-28 14:33:27 -0800
committerBrad Kittenbrink <brad@lindenlab.com>2022-11-28 14:33:27 -0800
commit0b188ac04ecdb1d620a427eacbf5fc089e0accc8 (patch)
tree76f6afe9424d79bab8d30060d49aec3166d96ec8 /indra/newview/lldrawpoolalpha.cpp
parente9cd2b320ea2ecaab88e4904f7c81746ea617fea (diff)
parentc8f08f232a28f4e08b4acf525f0d316a101a0e27 (diff)
Merge remote-tracking branch 'origin/main' into DRTVWR-528
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index e674707c01..6c1abb24c9 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -58,6 +58,7 @@ static BOOL deferred_render = FALSE;
// minimum alpha before discarding a fragment
static const F32 MINIMUM_ALPHA = 0.004f; // ~ 1/255
+
// minimum alpha before discarding a fragment when rendering impostors
static const F32 MINIMUM_IMPOSTOR_ALPHA = 0.1f;
@@ -147,6 +148,10 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
(LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram;
prepare_alpha_shader(simple_shader, false, true); //prime simple shader (loads shadow relevant uniforms)
+ for (int i = 0; i < LLMaterial::SHADER_COUNT; ++i)
+ {
+ prepare_alpha_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], false, false); // note: bindDeferredShader will get called during render loop for materials
+ }
// first pass, render rigged objects only and render to depth buffer
forwardRender(true);
@@ -215,9 +220,15 @@ void LLDrawPoolAlpha::render(S32 pass)
{
minimum_alpha = MINIMUM_IMPOSTOR_ALPHA;
}
+
prepare_forward_shader(fullbright_shader, minimum_alpha);
prepare_forward_shader(simple_shader, minimum_alpha);
+ for (int i = 0; i < LLMaterial::SHADER_COUNT; ++i)
+ {
+ prepare_forward_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], minimum_alpha);
+ }
+
//first pass -- rigged only and drawn to depth buffer
forwardRender(true);