diff options
| author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2025-09-09 18:17:22 +0300 |
|---|---|---|
| committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2025-09-15 17:36:26 +0300 |
| commit | d224e0a232e9e155830d5c8dcc7fbe39b045f27d (patch) | |
| tree | b4cb3ae4668e5cba81629268ca45508ed5ce039d /indra/newview/llcolorswatch.cpp | |
| parent | 6499c24cc68d423d0c23cf8d45d8ca3f5f8155fb (diff) | |
More texture updates #3; change selected font color to black
Diffstat (limited to 'indra/newview/llcolorswatch.cpp')
| -rw-r--r-- | indra/newview/llcolorswatch.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/indra/newview/llcolorswatch.cpp b/indra/newview/llcolorswatch.cpp index 97d2345778..ce236dec66 100644 --- a/indra/newview/llcolorswatch.cpp +++ b/indra/newview/llcolorswatch.cpp @@ -200,13 +200,14 @@ void LLColorSwatchCtrl::draw() F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); mBorder->setKeyboardFocusHighlight(hasFocus()); - // Draw border - LLRect border( 0, getRect().getHeight(), getRect().getWidth(), mLabelHeight ); - gl_rect_2d( border, mBorderColor.get(), false ); - LLRect interior = border; + LLRect gl_border(0, getRect().getHeight(), getRect().getWidth(), mLabelHeight); + LLColor4 gl_border_color = mBorderColor.get(); + LLRect interior = gl_border; interior.stretch( -1 ); + bool show_border_ctrl = true; + // Check state if ( mValid ) { @@ -239,7 +240,9 @@ void LLColorSwatchCtrl::draw() { if (mFallbackImage.notNull()) { - mFallbackImage->draw(interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), LLColor4::white % alpha); + mFallbackImage->draw(interior.mLeft - 1, interior.mBottom - 1, mFallbackImage->getWidth(), mFallbackImage->getHeight(), LLColor4::white % alpha); + gl_border_color = LLUIColorTable::instance().getColor("ColorSwatchBorderColorGray").get(); + show_border_ctrl = false; } else { @@ -250,6 +253,11 @@ void LLColorSwatchCtrl::draw() } } + mBorder->setVisible(show_border_ctrl); + + // Draw border + gl_rect_2d(gl_border, gl_border_color, false); + LLUICtrl::draw(); } |
