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| author | Andrew Dyukov <adyukov@productengine.com> | 2010-09-06 21:35:01 +0300 |
|---|---|---|
| committer | Andrew Dyukov <adyukov@productengine.com> | 2010-09-06 21:35:01 +0300 |
| commit | e04dabd2b3309b595bbc1afa0dfa7d4081439eba (patch) | |
| tree | cd4cf9f42953b7ac3cc7ecfe1be08c7cf0a9e934 /indra/newview/llbottomtray.cpp | |
| parent | ebfbaad9696ce0389ed1a9642d58dfb4a0abdc17 (diff) | |
VWR-20705 VWR-20706 FIXED Implemented drag'n'drop of buttons in bottomtray.
- Though visually user drags buttons, layout panels are really moved. To move one panel before other, new method movePanelBeforeOther() was added to layout stack.
- When drag'n'drop is finished, order of panels in layout stack mToolbarStack is changed, and also order vectors are updated in bottomtray.These are vectors mButtonsProcessOrder and mButtonsOrder. mButtonsOrder was introduced in this changeset to store order of all bottomtray buttons that may change place via drag'n'drop and should save and load it between sessions. mButtonsProcessOrder is not enough for it because it contains only buttons that may be hidden(and for example Speak button is not included in it).
- To pass mouse events from buttons to bottomtray, new class LLBottomtrayButton was added (and new widget bottomtray_button for it).
Reviewed by Vadim Savchuk.
Diffstat (limited to 'indra/newview/llbottomtray.cpp')
| -rw-r--r-- | indra/newview/llbottomtray.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp index 6ee4387236..9869ae6e2d 100644 --- a/indra/newview/llbottomtray.cpp +++ b/indra/newview/llbottomtray.cpp @@ -49,6 +49,45 @@ #include "lltoolmgr.h" #include "llviewerparcelmgr.h" +#include "llviewerwindow.h" + +// Distance from mouse down on which drag'n'drop should be started. +#define DRAG_START_DISTANCE 3 + +LLDefaultChildRegistry::Register<LLBottomtrayButton> bottomtray_button("bottomtray_button"); + +// LLBottomtrayButton methods + +// virtual +BOOL LLBottomtrayButton::handleHover(S32 x, S32 y, MASK mask) +{ + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + // pass hover to bottomtray + LLBottomTray::getInstance()->handleHover(screenX, screenY, mask); + return FALSE; +} +//virtual +BOOL LLBottomtrayButton::handleMouseUp(S32 x, S32 y, MASK mask) +{ + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + // pass mouse up to bottomtray + LLBottomTray::getInstance()->onDraggableButtonMouseUp(this,screenX, screenY, mask); + LLButton::handleMouseUp(x, y, mask); + return FALSE; +} +//virtual +BOOL LLBottomtrayButton::handleMouseDown(S32 x, S32 y, MASK mask) +{ + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + // pass mouse up to bottomtray + LLBottomTray::getInstance()->onDraggableButtonMouseDown(this,screenX, screenY, mask); + LLButton::handleMouseDown(x, y, mask); + return FALSE; +} + static void update_build_button_enable_state() { bool can_edit = LLToolMgr::getInstance()->canEdit(); @@ -153,6 +192,10 @@ LLBottomTray::LLBottomTray(const LLSD&) , mCamButton(NULL) , mBottomTrayLite(NULL) , mIsInLiteMode(false) +, mDragStarted(false) +, mDraggedItem(NULL) +, mLandingTab(NULL) +, mCheckForDrag(false) { // Firstly add ourself to IMSession observers, so we catch session events // before chiclets do that. @@ -177,6 +220,8 @@ LLBottomTray::LLBottomTray(const LLSD&) mBottomTrayLite->setFollowsAll(); mBottomTrayLite->setVisible(FALSE); } + + mImageDragIndication = LLUI::getUIImage(getString("DragIndicationImageName")); } LLBottomTray::~LLBottomTray() @@ -509,6 +554,177 @@ BOOL LLBottomTray::postBuild() return TRUE; } +//Drag-n-drop + +void LLBottomTray::onDraggableButtonMouseDown(LLUICtrl* ctrl, S32 x, S32 y, MASK mask) +{ + if (ctrl == NULL) return; + LLView* parent_view = ctrl->getParent(); + if(parent_view != NULL) + { + // we actually drag'n'drop panel (not button) in code, so have to find a parent + // of button which called this method on mouse down. + LLPanel* parent = dynamic_cast<LLPanel*>(parent_view); + // It may happen that we clicked not usual button, but button inside widget(speak, gesture) + // so we'll need to get a level higher to reach layout panel as a parent. + if(parent == NULL) parent = dynamic_cast<LLPanel*>(parent_view->getParent()); + if (parent && parent->getVisible()) + { + mDraggedItem = parent; + mCheckForDrag = true; + mStartX = x; + mStartY = y; + } + } +} + +LLPanel* LLBottomTray::findChildPanelByLocalCoords(S32 x, S32 y) +{ + LLPanel* ctrl = 0; + S32 screenX, screenY; + const child_list_t* list = mToolbarStack->getChildList(); + + localPointToScreen(x, y, &screenX, &screenY); + + // look for a child panel which contains the point (screenX, screenY) in it's rectangle + for (child_list_const_iter_t i = list->begin(); i != list->end(); ++i) + { + LLRect rect; + localRectToScreen((*i)->getRect(), &rect); + + if (rect.pointInRect(screenX, screenY)) + { + ctrl = dynamic_cast<LLPanel*>(*i); + break; + } + } + + return ctrl; +} + +BOOL LLBottomTray::handleHover(S32 x, S32 y, MASK mask) +{ + // if mouse down on draggable item was done, check whether we should start DnD + if (mCheckForDrag) + { + // Start drag'n'drop if mouse cursor was dragged away frome mouse down location enough + if(sqrt((float)((mStartX-x)*(mStartX-x)+(mStartY-y)*(mStartY-y))) > DRAG_START_DISTANCE) + { + mDragStarted = true; + mCheckForDrag = false; + } + } + if (mDragStarted) + { + // Check whether the cursor is over draggable area, find which panel it is and set is as + // landing tab for drag'n'drop + if(isCursorOverDraggableArea(x, y)) + { + LLPanel* panel = findChildPanelByLocalCoords(x,y); + if (panel && panel != mDraggedItem) mLandingTab = panel; + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROWDRAG); + } + else + { + gViewerWindow->getWindow()->setCursor(UI_CURSOR_NO); + } + } + + return TRUE; +} + +bool LLBottomTray::isCursorOverDraggableArea(S32 x, S32 y) +{ + bool result = getRect().pointInRect(x, y); + result = result && mNearbyChatBar->calcScreenRect().mRight < x; + result = result && mChicletPanel->calcScreenRect().mRight > x; + return result; +} + +void LLBottomTray::updateButtonsOrdersAfterDnD() +{ + // *TODO: change implementation of this method to support simplify it + // (and according to future possible changes in the way button order is saved between sessions). + state_object_map_t::const_iterator it = mStateProcessedObjectMap.begin(); + state_object_map_t::const_iterator it_end = mStateProcessedObjectMap.end(); + // Speak button is currently the only draggable button not in mStateProcessedObjectMap, + // so if dragged_state is not found in that map, it should be RS_BUTTON_SPEAK. Change this code if any other + // exclusions from mStateProcessedObjectMap will become draggable. + EResizeState dragged_state = RS_BUTTON_SPEAK, landing_state; + bool landing_state_found = false; + // Find states for dragged item and landing tab + for (; it != it_end; ++it) + { + if (it->second == mDraggedItem) + { + dragged_state = it->first; + } + else if (it->second == mLandingTab) + { + landing_state = it->first; + landing_state_found = true; + } + } + + // Update order of buttons according to drag'n'drop + mButtonsOrder.erase(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), dragged_state)); + if (!landing_state_found && mLandingTab == getChild<LLPanel>(PANEL_CHICLET_NAME)) + { + mButtonsOrder.push_back(dragged_state); + } + else + { + if (!landing_state_found) landing_state = RS_BUTTON_SPEAK; + mButtonsOrder.insert(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), landing_state), dragged_state); + } + // Synchronize button process order with their order + resize_state_vec_t::const_iterator it1 = mButtonsOrder.begin(); + const resize_state_vec_t::const_iterator it_end1 = mButtonsOrder.end(); + resize_state_vec_t::iterator it2 = mButtonsProcessOrder.begin(); + for (; it1 != it_end1; ++it1) + { + // Skip Speak because it is not in mButtonsProcessOrder(it's the reason why mButtonsOrder was introduced). + // If any other draggable items will be added to bottomtray later, they should also be skipped here. + if (*it1 != RS_BUTTON_SPEAK) + { + *it2 = *it1; + ++it2; + } + } +} + +void LLBottomTray::onDraggableButtonMouseUp(LLUICtrl* ctrl, S32 x, S32 y, MASK mask) +{ + //if mouse up happened over area where drop is possible, change order of buttons + if (mLandingTab != NULL && mDraggedItem != NULL && mDragStarted) + { + if(isCursorOverDraggableArea(x, y)) + { + // change order of panels in layout stack + mToolbarStack->movePanel(mDraggedItem, (LLPanel*)mLandingTab); + // change order of buttons in order vectors + updateButtonsOrdersAfterDnD(); + } + } + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); + mDragStarted = false; + mDraggedItem = NULL; + mLandingTab = NULL; + mCheckForDrag = false; +} + +void LLBottomTray::draw() +{ + LLPanel::draw(); + if (mLandingTab) + { + static S32 w = mImageDragIndication->getWidth(); + static S32 h = mImageDragIndication->getHeight(); + LLRect rect = mLandingTab->calcScreenRect(); + mImageDragIndication->draw(rect.mLeft - w/2, rect.getHeight(), w, h); + } +} + bool LLBottomTray::onContextMenuItemEnabled(const LLSD& userdata) { std::string item = userdata.asString(); @@ -1181,6 +1397,9 @@ void LLBottomTray::initResizeStateContainers() mButtonsProcessOrder.push_back(RS_BUTTON_WORLD_MAP); mButtonsProcessOrder.push_back(RS_BUTTON_MINI_MAP); + mButtonsOrder.push_back(RS_BUTTON_SPEAK); + mButtonsOrder.insert(mButtonsOrder.end(), mButtonsProcessOrder.begin(), mButtonsProcessOrder.end()); + // init default widths // process buttons that can be hidden on resize... |
