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authorDessie Linden <dessie@lindenlab.com>2010-06-11 11:51:14 -0700
committerDessie Linden <dessie@lindenlab.com>2010-06-11 11:51:14 -0700
commit8ea4802251cbfb4fcf112f597f4a4ff1ab0d3f1f (patch)
tree74db74b999f98cbe200d9c9e3eb1c9f58fad0062 /indra/newview/llbottomtray.cpp
parentaf4a2ec0f9f4e51e186f4b386b4465f6e107b63b (diff)
parenta0de40ddfa0cd318cb0b67e72e1739a706ff3a85 (diff)
Merge
Diffstat (limited to 'indra/newview/llbottomtray.cpp')
-rw-r--r--indra/newview/llbottomtray.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp
index 7a3eddf7a6..41f5fe64a1 100644
--- a/indra/newview/llbottomtray.cpp
+++ b/indra/newview/llbottomtray.cpp
@@ -203,7 +203,9 @@ LLBottomTray::~LLBottomTray()
// override effect of save_visibility=true.
// this attribute is necessary to button.initial_callback=Button.SetFloaterToggle works properly:
// i.g when floater changes its visibility - button changes its toggle state.
+ getChild<LLUICtrl>("build_btn")->setControlValue(false);
getChild<LLUICtrl>("search_btn")->setControlValue(false);
+ getChild<LLUICtrl>("world_map_btn")->setControlValue(false);
}
// *TODO Vadim: why void* ?