diff options
| author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
| commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
| tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llagentui.cpp | |
| parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) | |
Fix line endlings
Diffstat (limited to 'indra/newview/llagentui.cpp')
| -rw-r--r-- | indra/newview/llagentui.cpp | 388 |
1 files changed, 194 insertions, 194 deletions
diff --git a/indra/newview/llagentui.cpp b/indra/newview/llagentui.cpp index ab71e70a8a..81a3942d8a 100644 --- a/indra/newview/llagentui.cpp +++ b/indra/newview/llagentui.cpp @@ -1,194 +1,194 @@ -/**
- * @file llagentui.cpp
- * @brief Utility methods to process agent's data as slurl's etc. before displaying
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llagentui.h"
-
-// Library includes
-#include "llparcel.h"
-
-// Viewer includes
-#include "llagent.h"
-#include "llviewercontrol.h"
-#include "llviewerregion.h"
-#include "llviewerparcelmgr.h"
-#include "llvoavatarself.h"
-#include "llslurl.h"
-
-//static
-void LLAgentUI::buildFullname(std::string& name)
-{
- if (isAgentAvatarValid())
- name = gAgentAvatarp->getFullname();
-}
-
-//static
-void LLAgentUI::buildSLURL(LLSLURL& slurl, const bool escaped /*= true*/)
-{
- LLSLURL return_slurl;
- LLViewerRegion *regionp = gAgent.getRegion();
- if (regionp)
- {
- // Make sure coordinates are within current region
- LLVector3d global_pos = gAgent.getPositionGlobal();
- LLVector3d region_origin = regionp->getOriginGlobal();
- // -1 otherwise slurl will fmod 256 to 0.
- // And valid slurl range is supposed to be 0..255
- F64 max_val = REGION_WIDTH_METERS - 1;
- global_pos.mdV[VX] = llclamp(global_pos[VX], region_origin[VX], region_origin[VX] + max_val);
- global_pos.mdV[VY] = llclamp(global_pos[VY], region_origin[VY], region_origin[VY] + max_val);
-
- return_slurl = LLSLURL(regionp->getName(), global_pos);
- }
- slurl = return_slurl;
-}
-
-//static
-bool LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius)
-{
- F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX];
- F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY];
-
- return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius;
-}
-bool LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region)
-{
- LLViewerRegion* region = gAgent.getRegion();
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
-
- if (!region || !parcel) return false;
-
- S32 pos_x = S32(agent_pos_region.mV[VX] + 0.5f);
- S32 pos_y = S32(agent_pos_region.mV[VY] + 0.5f);
- S32 pos_z = S32(agent_pos_region.mV[VZ] + 0.5f);
-
- // Round the numbers based on the velocity
- F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
-
- const F32 FLY_CUTOFF = 6.f; // meters/sec
- const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
- const F32 WALK_CUTOFF = 1.5f; // meters/sec
- const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
-
- if (velocity_mag_sq > FLY_CUTOFF_SQ)
- {
- pos_x -= pos_x % 4;
- pos_y -= pos_y % 4;
- }
- else if (velocity_mag_sq > WALK_CUTOFF_SQ)
- {
- pos_x -= pos_x % 2;
- pos_y -= pos_y % 2;
- }
-
- // create a default name and description for the landmark
- std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName();
- std::string region_name = region->getName();
- std::string sim_access_string = region->getSimAccessString();
- std::string buffer;
- if( parcel_name.empty() )
- {
- // the parcel doesn't have a name
- switch (fmt)
- {
- case LOCATION_FORMAT_LANDMARK:
- buffer = llformat("%.100s", region_name.c_str());
- break;
- case LOCATION_FORMAT_NORMAL:
- buffer = llformat("%s", region_name.c_str());
- break;
- case LOCATION_FORMAT_NORMAL_COORDS:
- buffer = llformat("%s (%d, %d, %d)",
- region_name.c_str(),
- pos_x, pos_y, pos_z);
- break;
- case LOCATION_FORMAT_NO_COORDS:
- buffer = llformat("%s%s%s",
- region_name.c_str(),
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- case LOCATION_FORMAT_NO_MATURITY:
- buffer = llformat("%s (%d, %d, %d)",
- region_name.c_str(),
- pos_x, pos_y, pos_z);
- break;
- case LOCATION_FORMAT_FULL:
- buffer = llformat("%s (%d, %d, %d)%s%s",
- region_name.c_str(),
- pos_x, pos_y, pos_z,
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- }
- }
- else
- {
- // the parcel has a name, so include it in the landmark name
- switch (fmt)
- {
- case LOCATION_FORMAT_LANDMARK:
- buffer = llformat("%.100s", parcel_name.c_str());
- break;
- case LOCATION_FORMAT_NORMAL:
- buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str());
- break;
- case LOCATION_FORMAT_NORMAL_COORDS:
- buffer = llformat("%s (%d, %d, %d)",
- parcel_name.c_str(),
- pos_x, pos_y, pos_z);
- break;
- case LOCATION_FORMAT_NO_MATURITY:
- buffer = llformat("%s, %s (%d, %d, %d)",
- parcel_name.c_str(),
- region_name.c_str(),
- pos_x, pos_y, pos_z);
- break;
- case LOCATION_FORMAT_NO_COORDS:
- buffer = llformat("%s, %s%s%s",
- parcel_name.c_str(),
- region_name.c_str(),
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- case LOCATION_FORMAT_FULL:
- buffer = llformat("%s, %s (%d, %d, %d)%s%s",
- parcel_name.c_str(),
- region_name.c_str(),
- pos_x, pos_y, pos_z,
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- }
- }
- str = buffer;
- return true;
-}
-bool LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt)
-{
- return buildLocationString(str,fmt, gAgent.getPositionAgent());
-}
+/** + * @file llagentui.cpp + * @brief Utility methods to process agent's data as slurl's etc. before displaying + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llagentui.h" + +// Library includes +#include "llparcel.h" + +// Viewer includes +#include "llagent.h" +#include "llviewercontrol.h" +#include "llviewerregion.h" +#include "llviewerparcelmgr.h" +#include "llvoavatarself.h" +#include "llslurl.h" + +//static +void LLAgentUI::buildFullname(std::string& name) +{ + if (isAgentAvatarValid()) + name = gAgentAvatarp->getFullname(); +} + +//static +void LLAgentUI::buildSLURL(LLSLURL& slurl, const bool escaped /*= true*/) +{ + LLSLURL return_slurl; + LLViewerRegion *regionp = gAgent.getRegion(); + if (regionp) + { + // Make sure coordinates are within current region + LLVector3d global_pos = gAgent.getPositionGlobal(); + LLVector3d region_origin = regionp->getOriginGlobal(); + // -1 otherwise slurl will fmod 256 to 0. + // And valid slurl range is supposed to be 0..255 + F64 max_val = REGION_WIDTH_METERS - 1; + global_pos.mdV[VX] = llclamp(global_pos[VX], region_origin[VX], region_origin[VX] + max_val); + global_pos.mdV[VY] = llclamp(global_pos[VY], region_origin[VY], region_origin[VY] + max_val); + + return_slurl = LLSLURL(regionp->getName(), global_pos); + } + slurl = return_slurl; +} + +//static +bool LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius) +{ + F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX]; + F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY]; + + return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius; +} +bool LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region) +{ + LLViewerRegion* region = gAgent.getRegion(); + LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); + + if (!region || !parcel) return false; + + S32 pos_x = S32(agent_pos_region.mV[VX] + 0.5f); + S32 pos_y = S32(agent_pos_region.mV[VY] + 0.5f); + S32 pos_z = S32(agent_pos_region.mV[VZ] + 0.5f); + + // Round the numbers based on the velocity + F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared(); + + const F32 FLY_CUTOFF = 6.f; // meters/sec + const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF; + const F32 WALK_CUTOFF = 1.5f; // meters/sec + const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF; + + if (velocity_mag_sq > FLY_CUTOFF_SQ) + { + pos_x -= pos_x % 4; + pos_y -= pos_y % 4; + } + else if (velocity_mag_sq > WALK_CUTOFF_SQ) + { + pos_x -= pos_x % 2; + pos_y -= pos_y % 2; + } + + // create a default name and description for the landmark + std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName(); + std::string region_name = region->getName(); + std::string sim_access_string = region->getSimAccessString(); + std::string buffer; + if( parcel_name.empty() ) + { + // the parcel doesn't have a name + switch (fmt) + { + case LOCATION_FORMAT_LANDMARK: + buffer = llformat("%.100s", region_name.c_str()); + break; + case LOCATION_FORMAT_NORMAL: + buffer = llformat("%s", region_name.c_str()); + break; + case LOCATION_FORMAT_NORMAL_COORDS: + buffer = llformat("%s (%d, %d, %d)", + region_name.c_str(), + pos_x, pos_y, pos_z); + break; + case LOCATION_FORMAT_NO_COORDS: + buffer = llformat("%s%s%s", + region_name.c_str(), + sim_access_string.empty() ? "" : " - ", + sim_access_string.c_str()); + break; + case LOCATION_FORMAT_NO_MATURITY: + buffer = llformat("%s (%d, %d, %d)", + region_name.c_str(), + pos_x, pos_y, pos_z); + break; + case LOCATION_FORMAT_FULL: + buffer = llformat("%s (%d, %d, %d)%s%s", + region_name.c_str(), + pos_x, pos_y, pos_z, + sim_access_string.empty() ? "" : " - ", + sim_access_string.c_str()); + break; + } + } + else + { + // the parcel has a name, so include it in the landmark name + switch (fmt) + { + case LOCATION_FORMAT_LANDMARK: + buffer = llformat("%.100s", parcel_name.c_str()); + break; + case LOCATION_FORMAT_NORMAL: + buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str()); + break; + case LOCATION_FORMAT_NORMAL_COORDS: + buffer = llformat("%s (%d, %d, %d)", + parcel_name.c_str(), + pos_x, pos_y, pos_z); + break; + case LOCATION_FORMAT_NO_MATURITY: + buffer = llformat("%s, %s (%d, %d, %d)", + parcel_name.c_str(), + region_name.c_str(), + pos_x, pos_y, pos_z); + break; + case LOCATION_FORMAT_NO_COORDS: + buffer = llformat("%s, %s%s%s", + parcel_name.c_str(), + region_name.c_str(), + sim_access_string.empty() ? "" : " - ", + sim_access_string.c_str()); + break; + case LOCATION_FORMAT_FULL: + buffer = llformat("%s, %s (%d, %d, %d)%s%s", + parcel_name.c_str(), + region_name.c_str(), + pos_x, pos_y, pos_z, + sim_access_string.empty() ? "" : " - ", + sim_access_string.c_str()); + break; + } + } + str = buffer; + return true; +} +bool LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt) +{ + return buildLocationString(str,fmt, gAgent.getPositionAgent()); +} |
