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| author | Christian Goetze (CG) <cg@lindenlab.com> | 2010-08-02 15:57:01 -0700 |
|---|---|---|
| committer | Christian Goetze (CG) <cg@lindenlab.com> | 2010-08-02 15:57:01 -0700 |
| commit | 4f6e814eaa7ae5cfc10e4e7d1f22e53be395a2f4 (patch) | |
| tree | be554f9f22996e00dada6da67f7e77eb0502b0f5 /indra/newview/llagentlanguage.cpp | |
| parent | f423a69864c40f760c1c7e64a2e544fd1dba77fb (diff) | |
| parent | 15247f086989a43881d79c1ee5416bb00721eb68 (diff) | |
Fix the reversion imported from viewer-hotfix via: "hg pull -r 1c95812ba38b ../viewer-public" - reviewed by richard
Diffstat (limited to 'indra/newview/llagentlanguage.cpp')
| -rw-r--r-- | indra/newview/llagentlanguage.cpp | 26 |
1 files changed, 6 insertions, 20 deletions
diff --git a/indra/newview/llagentlanguage.cpp b/indra/newview/llagentlanguage.cpp index 3d4e34a549..e97f136489 100644 --- a/indra/newview/llagentlanguage.cpp +++ b/indra/newview/llagentlanguage.cpp @@ -39,35 +39,21 @@ // library includes #include "llui.h" // getLanguage() -// static -void LLAgentLanguage::init() +LLAgentLanguage::LLAgentLanguage() { - gSavedSettings.getControl("Language")->getSignal()->connect(boost::bind(&onChange)); - gSavedSettings.getControl("InstallLanguage")->getSignal()->connect(boost::bind(&onChange)); - gSavedSettings.getControl("SystemLanguage")->getSignal()->connect(boost::bind(&onChange)); - gSavedSettings.getControl("LanguageIsPublic")->getSignal()->connect(boost::bind(&onChange)); + gSavedSettings.getControl("Language")->getSignal()->connect(boost::bind(&update)); + gSavedSettings.getControl("InstallLanguage")->getSignal()->connect(boost::bind(&update)); + gSavedSettings.getControl("SystemLanguage")->getSignal()->connect(boost::bind(&update)); + gSavedSettings.getControl("LanguageIsPublic")->getSignal()->connect(boost::bind(&update)); } -// static -void LLAgentLanguage::onChange() -{ - // Clear inventory cache so that default names of inventory items - // appear retranslated (EXT-8308). - gSavedSettings.setBOOL("PurgeCacheOnNextStartup", TRUE); -} // send language settings to the sim // static bool LLAgentLanguage::update() { LLSD body; - std::string url; - - if (gAgent.getRegion()) - { - url = gAgent.getRegion()->getCapability("UpdateAgentLanguage"); - } - + std::string url = gAgent.getRegion()->getCapability("UpdateAgentLanguage"); if (!url.empty()) { std::string language = LLUI::getLanguage(); |
