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authorNat Goodspeed <nat@lindenlab.com>2022-12-09 16:34:28 -0500
committerNat Goodspeed <nat@lindenlab.com>2022-12-09 16:34:28 -0500
commitf41278082f2ab204ec60c15ee1530ca4440937a5 (patch)
treec382bb0e6cde299e853d09b19a47f1d82dc537fa /indra/newview/llagentcamera.cpp
parentfc424a0db90fd2d2e44e85a19750ad6eaa57b28a (diff)
parente3b34fec6962e6deda3dd9dd83bf9fa20ab594af (diff)
SL-18809: Merge 'DRTVWR-559' of secondlife/viewer into sl-18809
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r--indra/newview/llagentcamera.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 57a59d81c4..5de52c1daf 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -2043,6 +2043,13 @@ LLVector3d LLAgentCamera::getFocusOffsetInitial()
F32 LLAgentCamera::getCameraMaxZoomDistance()
{
+ // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out.
+ static LLCachedControl<bool> s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false);
+ if (s_disable_camera_constraints)
+ {
+ return (F32)INT_MAX;
+ }
+
// Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars
return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT,
mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something