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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-07-12 00:42:54 +0300 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2022-07-12 00:42:54 +0300 |
| commit | 43de9f202e9c09bc46e9b4e51ac87425b99b9a55 (patch) | |
| tree | 99ea03d6f0af12135b4a428ec0b7c595a7d3ee9f /indra/newview/llagentcamera.cpp | |
| parent | 3f98411c56f4daa06c9102346a8dd37af18d2cb6 (diff) | |
| parent | 1e4f2ec07e32a142f35817d3186a124df3f8cd25 (diff) | |
Merge branch 'master' into DRTVWR-528
# Conflicts:
# indra/newview/llappviewer.cpp
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
| -rw-r--r-- | indra/newview/llagentcamera.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 54f5ff2129..a371a501da 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -401,10 +401,9 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi LLQuaternion obj_rot = object->getRenderRotation(); LLVector3 obj_pos = object->getRenderPosition(); - BOOL is_avatar = object->isAvatar(); // if is avatar - don't do any funk heuristics to position the focal point // see DEV-30589 - if (is_avatar) + if (object->isAvatar() || (object->isAnimatedObject() && object->getControlAvatar())) { return original_focus_point - obj_pos; } @@ -529,7 +528,6 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi // or keep the focus point in the object middle when (relatively) far // NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars // is almost always "tumble about middle" and not "spin around surface point" - if (!is_avatar) { LLVector3 obj_rel = original_focus_point - object->getRenderPosition(); @@ -1417,7 +1415,7 @@ void LLAgentCamera::updateCamera() F32 smoothing = LLSmoothInterpolation::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE); - if (!mFocusObject) // we differentiate on avatar mode + if (mFocusOnAvatar && !mFocusObject) // we differentiate on avatar mode { // for avatar-relative focus, we smooth in avatar space - // the avatar moves too jerkily w/r/t global space to smooth there. |
