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authorandreykproductengine <andreykproductengine@lindenlab.com>2018-08-29 20:30:07 +0300
committerandreykproductengine <andreykproductengine@lindenlab.com>2018-08-29 20:30:07 +0300
commitb2b075a235f26bd14195833eb6770098a7bf6799 (patch)
tree68b7a3fc34cae29d19f4f7acfb912cb4086834af /indra/newview/llagent.cpp
parent735b53d7245db4c874e6bbc3f17eb36835c0077b (diff)
MAINT-6291 Fixed Scripted teleports have a higher rate of failure than user-initiated teleports.
Sim apparently sends finish and start messages simultaneously in case of scripted or experience teleports
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 901294d6b4..9b8cc62aa8 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -4150,6 +4150,7 @@ void LLAgent::setTeleportState(ETeleportState state)
" for previously failed teleport. Ignore!" << LL_ENDL;
return;
}
+ LL_DEBUGS("Teleport") << "Setting teleport state to " << state << " Previous state: " << mTeleportState << LL_ENDL;
mTeleportState = state;
if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime"))
{