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| author | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-08-29 20:30:07 +0300 |
|---|---|---|
| committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-08-29 20:30:07 +0300 |
| commit | b2b075a235f26bd14195833eb6770098a7bf6799 (patch) | |
| tree | 68b7a3fc34cae29d19f4f7acfb912cb4086834af /indra/newview/llagent.cpp | |
| parent | 735b53d7245db4c874e6bbc3f17eb36835c0077b (diff) | |
MAINT-6291 Fixed Scripted teleports have a higher rate of failure than user-initiated teleports.
Sim apparently sends finish and start messages simultaneously in case of
scripted or experience teleports
Diffstat (limited to 'indra/newview/llagent.cpp')
| -rw-r--r-- | indra/newview/llagent.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 901294d6b4..9b8cc62aa8 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -4150,6 +4150,7 @@ void LLAgent::setTeleportState(ETeleportState state) " for previously failed teleport. Ignore!" << LL_ENDL; return; } + LL_DEBUGS("Teleport") << "Setting teleport state to " << state << " Previous state: " << mTeleportState << LL_ENDL; mTeleportState = state; if (mTeleportState > TELEPORT_NONE && gSavedSettings.getBOOL("FreezeTime")) { |
