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authorAndreyL ProductEngine <alihatskiy@productengine.com>2018-06-22 11:08:36 +0300
committerAndreyL ProductEngine <alihatskiy@productengine.com>2018-06-22 11:08:36 +0300
commit21f19cb6f036787d93b186d6fcfd595ae6f03d87 (patch)
treeaa09de906e9c2f9c30670e81498f93620c67d9b8 /indra/newview/llagent.cpp
parentb0e5bee0b41e050e14d4e315ffa967ba43f96feb (diff)
parentdc07de2f4a4c49d1877bf743b6f0d209392f6eb6 (diff)
Merged in lindenlab/viewer-release
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 2243cbdf5a..901294d6b4 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -1580,6 +1580,8 @@ void LLAgent::setAutoPilotTargetGlobal(const LLVector3d &target_global)
LLViewerObject *obj;
LLWorld::getInstance()->resolveStepHeightGlobal(NULL, target_global, traceEndPt, targetOnGround, groundNorm, &obj);
+ // Note: this might malfunction for sitting agent, since pelvis stays same, but agent's position becomes lower
+ // But for autopilot to work we assume that agent is standing and ready to go.
F64 target_height = llmax((F64)gAgentAvatarp->getPelvisToFoot(), target_global.mdV[VZ] - targetOnGround.mdV[VZ]);
// clamp z value of target to minimum height above ground