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authorNyx (Neal Orman) <nyx@lindenlab.com>2009-11-18 14:48:05 -0500
committerNyx (Neal Orman) <nyx@lindenlab.com>2009-11-18 14:48:05 -0500
commit1875d5e37ba1591ba9b75014a7618f38427f0d2f (patch)
tree6f237cfee820946423f8ec46ba3599e65d801b9e /indra/newview/llagent.cpp
parent22aa5eed910bbd1b366789cb96247899c744df75 (diff)
EXT-2539 confirm we're not sending local texture IDs in appearance msg
created a throwaway function to temporarily set local texture IDs in the avatar object to IMG_DEFAULT_AVATAR immediately before sending the TE message, and restore the IDs when we're done. Will implement a more elegant solution for 2.1. This is the least risky implementation, though it isn't elegant. Code reviewed by Seraph
Diffstat (limited to 'indra/newview/llagent.cpp')
-rw-r--r--indra/newview/llagent.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 7a540a45c4..fb2ecb3bed 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -6326,7 +6326,7 @@ void LLAgent::sendAgentSetAppearance()
msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index);
}
msg->nextBlockFast(_PREHASH_ObjectData);
- mAvatarObject->packTEMessage( gMessageSystem );
+ mAvatarObject->sendAppearanceMessage( gMessageSystem );
}
else
{