summaryrefslogtreecommitdiff
path: root/indra/newview/gltf/llgltfloader.cpp
diff options
context:
space:
mode:
authorAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2026-01-19 03:09:18 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2026-01-19 23:41:28 +0200
commit16e7570f3e297809efdfc8ab89b688f3f1a43ffa (patch)
tree4ec2630a651ccdf80abb608133fa81b8948ef690 /indra/newview/gltf/llgltfloader.cpp
parent757bc838663763d084feeac9925e914d0f2090fe (diff)
#5284 Fix UV flipping
and fix uri based texture upload failing
Diffstat (limited to 'indra/newview/gltf/llgltfloader.cpp')
-rw-r--r--indra/newview/gltf/llgltfloader.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp
index 3a1d8079a9..5b8e41f0b4 100644
--- a/indra/newview/gltf/llgltfloader.cpp
+++ b/indra/newview/gltf/llgltfloader.cpp
@@ -826,7 +826,8 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const std::string& bas
LL_DEBUGS("GLTF_IMPORT") << "No normals found for primitive, using default normal." << LL_ENDL;
}
- vert.uv0 = glm::vec2(prim.mTexCoords0[i][0], -prim.mTexCoords0[i][1]);
+ // Flip texture V coordinate
+ vert.uv0 = glm::vec2(prim.mTexCoords0[i][0], 1.f - prim.mTexCoords0[i][1]);
if (skinIdx >= 0)
{