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| author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2025-12-04 14:19:04 +0200 |
|---|---|---|
| committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2025-12-04 14:19:22 +0200 |
| commit | a377ec310848657ca6f4b76bdf74aca9cfc6f9da (patch) | |
| tree | dfb181330de5d5d64981d50171f37c3d0d376ee1 /indra/newview/gltf/asset.cpp | |
| parent | 1073444a44c5d0a877fb91dbdde06aa37fea7644 (diff) | |
| parent | c4ec3d866082d588de671e833413474d7ab19524 (diff) | |
Merge branch 'release/2026.01' into maxim/2025.07-Flat-UI
Diffstat (limited to 'indra/newview/gltf/asset.cpp')
| -rw-r--r-- | indra/newview/gltf/asset.cpp | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp index 28f30ae1c9..51fb019e93 100644 --- a/indra/newview/gltf/asset.cpp +++ b/indra/newview/gltf/asset.cpp @@ -33,10 +33,11 @@ #include "../llviewertexturelist.h" #include "../pipeline.h" #include "buffer_util.h" -#include <boost/url.hpp> #include "llimagejpeg.h" #include "../llskinningutil.h" +#include <future> + using namespace LL::GLTF; using namespace boost::json; @@ -961,9 +962,41 @@ LLViewerFetchedTexture* fetch_texture(const LLUUID& id); bool Image::prep(Asset& asset, bool loadIntoVRAM) { mLoadIntoTexturePipe = loadIntoVRAM; + LLUUID id; if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull()) { // loaded from an asset, fetch the texture from the asset system + LL_DEBUGS("GLTF") << "Loading image from an id" << id<< LL_ENDL; + } + else if (mUri.find("data:") == 0) + { // embedded in a data URI, load the texture from the URI + LL_WARNS("GLTF") << "Data URIs not yet supported" << LL_ENDL; + return false; + } + + // Image::prepImpl containes code that must run on the main thread + std::promise<bool> prep_promise; + std::future<bool> prep_future = prep_promise.get_future(); + + LLAppViewer::instance()->postToMainCoro([this, &asset, id, &prep_promise]() mutable { + try { + bool result = prepImpl(asset, id); + prep_promise.set_value(result); + } + catch (...) { + // Propagate exception to the waiting thread + prep_promise.set_exception(std::current_exception()); + } + }); + + // Block until prep is done on the main thread + return prep_future.get(); +} + +bool Image::prepImpl(Asset& asset, const LLUUID& id) +{ + if (id.notNull()) + { // loaded from an asset, fetch the texture from the asset system mTexture = fetch_texture(id); } else if (mUri.find("data:") == 0) |
