diff options
| author | Erik Kundiman <erik@megapahit.org> | 2026-03-07 14:55:05 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2026-03-07 14:55:05 +0800 |
| commit | eac10375e294cd24c21c09497e838e70dcf4d74a (patch) | |
| tree | 4b53b1ebc1582e3323c80953236dca6b3a92ab65 /indra/newview/app_settings/shaders | |
| parent | 8142dd11b4cae8d4768a2d985a24340163a42a5c (diff) | |
| parent | 3529bc5f9d29a71355f3a3666540abff57dc1a4c (diff) | |
Merge tag 'Second_Life_Release#3529bc5f-2026.02' into 2026.02
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl | 3 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 9 |
2 files changed, 10 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index dd9e883fdf..abe61fe892 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -146,6 +146,9 @@ vec3 srgb_to_linear(vec3 c); void main() { vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba; + + basecolor.a *= vertex_color.a; + if (basecolor.a < minimum_alpha) { discard; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 50b40e9c20..b08193a7dd 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -51,9 +51,7 @@ in vec3 vary_norm; in vec4 vertex_color; //vertex color should be treated as sRGB #endif -#ifdef HAS_ALPHA_MASK uniform float minimum_alpha; -#endif uniform mat4 proj_mat; uniform mat4 inv_proj; @@ -225,6 +223,13 @@ void main() float final_alpha = diffuse_linear.a; +#ifdef IS_AVATAR_SKIN + if(final_alpha < minimum_alpha) + { + discard; + } +#endif + #ifdef USE_VERTEX_COLOR final_alpha *= vertex_color.a; |
