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| author | Runitai Linden <davep@lindenlab.com> | 2020-03-05 16:28:06 -0600 |
|---|---|---|
| committer | Runitai Linden <davep@lindenlab.com> | 2020-03-05 16:28:06 -0600 |
| commit | 7c7d71269f5b47397d14bbe44e341e4ac1d96889 (patch) | |
| tree | ea9ff1c27a6e067d225929b2f28d637db32d20bf /indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl | |
| parent | 90ad38db065877be16371e7814a39618135a30ab (diff) | |
WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index 52de7ceaad..9d62b9d180 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -183,7 +183,7 @@ void main() vec3 col = vec3(0,0,0); - vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb; + vec3 diff_tex = srgb_to_linear(texture2DRect(diffuseRect, frag.xy).rgb); vec4 spec = texture2DRect(specularRect, frag.xy); @@ -285,6 +285,7 @@ void main() col = scaleDownLight(col); + //output linear space color as gamma correction happens down stream frag_color.rgb = col; frag_color.a = 0.0; } |
