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| author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-05-11 15:45:41 -0400 |
|---|---|---|
| committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2011-05-11 15:45:41 -0400 |
| commit | 4c169a57504bd0e0e1126389c989bedb878c7801 (patch) | |
| tree | 4962a555f622edc3a11a3f4044e002274ad6b405 /indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl | |
| parent | fa77ab85f152b6b8501cbee960839512a22c3bda (diff) | |
| parent | 5f6559c0f662ae21306524a28d9c8ec0aa199163 (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index ea09d5bb09..86f014df35 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -21,7 +21,6 @@ varying vec3 vary_ambient; varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; -varying vec3 vary_light; varying vec3 vary_pointlight_col; uniform float near_clip; @@ -86,8 +85,6 @@ void main() // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = gl_LightSource[0].position.xyz; - vary_ambient = col.rgb*gl_Color.rgb; vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); |
