diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-05-21 23:33:55 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-05-21 23:33:55 -0500 |
| commit | b44eb2e7a910e65373dfed54b86aff87ddda918d (patch) | |
| tree | 6893ffa191703e45c8d51d7be4009563e446b60d /indra/newview/app_settings/shaders/class1/transform/binormalV.glsl | |
| parent | b7cfd8c7f09a1a913c5678a5a25a951307593eb3 (diff) | |
MAINT-616 Add shaders for experimental transform feedback LoD updates
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/transform/binormalV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/transform/binormalV.glsl | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl new file mode 100644 index 0000000000..b4aab0f3ca --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl @@ -0,0 +1,36 @@ +/** + * @file binormalV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; + +ATTRIBUTE vec3 binormal; + +VARYING vec3 binormal_out; + +void main() +{ + binormal_out = normal_matrix * binormal; +} + |
