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| author | Dave Parks <davep@lindenlab.com> | 2023-02-23 11:47:24 -0600 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-23 11:47:24 -0600 |
| commit | e5e94b5fa832c62dc0df239fdb4aefc23e559c0c (patch) | |
| tree | 39e35cdc270c6a970c541a2e1714a3216aaf6d84 /indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl | |
| parent | 93a82d4b7516f5970b7fc3d6415119c79d2ed7c5 (diff) | |
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl index 641d670c26..edc0a9628b 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -25,17 +25,16 @@ uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec4 diffuse_color; +in vec3 position; +in vec4 diffuse_color; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +out vec4 vertex_color; +out vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = texcoord0; + vary_texcoord0 = position.xy*0.5+0.5; vertex_color = diffuse_color; } |
