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authorDave Parks <davep@lindenlab.com>2023-02-23 11:47:24 -0600
committerDave Parks <davep@lindenlab.com>2023-02-23 11:47:24 -0600
commite5e94b5fa832c62dc0df239fdb4aefc23e559c0c (patch)
tree39e35cdc270c6a970c541a2e1714a3216aaf6d84 /indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
parent93a82d4b7516f5970b7fc3d6415119c79d2ed7c5 (diff)
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolution. Improve radiance map anti-aliasing and default to 128x128 everywhere.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl11
1 files changed, 5 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
index 641d670c26..edc0a9628b 100644
--- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl
@@ -25,17 +25,16 @@
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec4 diffuse_color;
+in vec3 position;
+in vec4 diffuse_color;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+out vec4 vertex_color;
+out vec2 vary_texcoord0;
void main()
{
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- vary_texcoord0 = texcoord0;
+ vary_texcoord0 = position.xy*0.5+0.5;
vertex_color = diffuse_color;
}