diff options
| author | Runitai Linden <davep@lindenlab.com> | 2021-12-17 09:26:44 -0600 |
|---|---|---|
| committer | Runitai Linden <davep@lindenlab.com> | 2021-12-17 09:26:44 -0600 |
| commit | dd032467357a4aaf69c752c13e53122aff6c4755 (patch) | |
| tree | af822bcc384efeb554d7de96f70f189e332f2fe7 /indra/newview/app_settings/shaders/class1/interface/debugV.glsl | |
| parent | 828e58432981e7c256618bd293f77906abaae699 (diff) | |
SL-16478 Fix for octree and render batch debug display not working with rigged meshes.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/debugV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/debugV.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl index f4d704577a..153998f1d5 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -27,8 +27,21 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +#ifdef HAS_SKIN +mat4 getObjectSkinnedTransform(); +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +#endif + void main() { +#ifdef HAS_SKIN + mat4 mat = getObjectSkinnedTransform(); + mat = modelview_matrix * mat; + vec4 pos = mat * vec4(position.xyz,1.0); + gl_Position = projection_matrix * pos; +#else gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +#endif } |
