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authorRunitai Linden <davep@lindenlab.com>2021-12-17 09:26:44 -0600
committerRunitai Linden <davep@lindenlab.com>2021-12-17 09:26:44 -0600
commitdd032467357a4aaf69c752c13e53122aff6c4755 (patch)
treeaf822bcc384efeb554d7de96f70f189e332f2fe7 /indra/newview/app_settings/shaders/class1/interface/debugV.glsl
parent828e58432981e7c256618bd293f77906abaae699 (diff)
SL-16478 Fix for octree and render batch debug display not working with rigged meshes.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/debugV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/debugV.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
index f4d704577a..153998f1d5 100644
--- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl
@@ -27,8 +27,21 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+uniform mat4 modelview_matrix;
+#endif
+
void main()
{
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vec4(position.xyz,1.0);
+ gl_Position = projection_matrix * pos;
+#else
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+#endif
}