diff options
| author | Runitai Linden <davep@lindenlab.com> | 2020-03-05 16:28:06 -0600 |
|---|---|---|
| committer | Runitai Linden <davep@lindenlab.com> | 2020-03-05 16:28:06 -0600 |
| commit | 7c7d71269f5b47397d14bbe44e341e4ac1d96889 (patch) | |
| tree | ea9ff1c27a6e067d225929b2f28d637db32d20bf /indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | |
| parent | 90ad38db065877be16371e7814a39618135a30ab (diff) | |
WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index da2eb47e3b..19e737326d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -119,7 +119,7 @@ vec3 post_ambient = color.rgb; vec3 post_sunlight = color.rgb; - color.rgb *= diffuse_linear.rgb; + color.rgb *= diffuse_srgb.rgb; vec3 post_diffuse = color.rgb; @@ -199,9 +199,6 @@ vec3 post_atmo = color.rgb; //color.rgb = post_env; //color.rgb = post_atmo; -// convert to linear as fullscreen lights need to sum in linear colorspace -// and will be gamma (re)corrected downstream... - //color.rgb = srgb_to_linear(color.rgb); } // linear debuggables @@ -209,7 +206,9 @@ vec3 post_atmo = color.rgb; //color.rgb = vec3(ambient); //color.rgb = vec3(scol); //color.rgb = diffuse_linear.rgb; - - frag_color.rgb = color.rgb; + + // convert to linear as fullscreen lights need to sum in linear colorspace + // and will be gamma (re)corrected downstream... + frag_color.rgb = srgb_to_linear(color.rgb); frag_color.a = 0.0; //bloom; } |
