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authorOz Linden <oz@lindenlab.com>2015-02-21 15:08:40 -0500
committerOz Linden <oz@lindenlab.com>2015-02-21 15:08:40 -0500
commitd12f3d15d986231cbd2e3714ce39247b2b6bc30f (patch)
treeeedcbca5622e39b2a9fc65c07005b7d3963387c8 /indra/newview/app_settings/settings.xml
parentc598094d153c36b7b1c5504c460e3e4a750e947e (diff)
parent3cf8a1ce6e81c30cf7231a5ab045bbc45c6757e2 (diff)
merge impostor and visual muting changes
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-xindra/newview/app_settings/settings.xml99
1 files changed, 67 insertions, 32 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 0c5126574f..de81f8f0ee 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8287,15 +8287,13 @@
<key>RenderAvatarMaxVisible</key>
<map>
<key>Comment</key>
- <string>Maximum number of avatars to fully render at one time;
- over this limit uses impostor rendering (simplified rendering
- with less frequent updates)</string>
+ <string>OBSOLETE and UNUSED. See RenderAvatarMaxNonImpostors</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>12</integer>
+ <integer>0</integer>
</map>
<key>RenderAvatarPhysicsLODFactor</key>
<map>
@@ -9846,29 +9844,28 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseFarClip</key>
- <map>
- <key>Comment</key>
- <string>If false, frustum culling will ignore far clip plane.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseImpostors</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use impostors for far away avatars.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
+ <key>RenderUseFarClip</key>
+ <map>
+ <key>Comment</key>
+ <string>If false, frustum culling will ignore far clip plane.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseImpostors</key>
+ <map>
+ <key>Comment</key>
+ <string>OBSOLETE and UNUSED. See RenderAvatarMaxNonImpostors and RenderAvatarMaxComplexity.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderAutoMuteByteLimit</key>
<map>
<key>Comment</key>
@@ -9880,10 +9877,35 @@
<key>Value</key>
<integer>10000000</integer>
</map>
+ <key>RenderAvatarMaxNonImpostors</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum number of avatars to fully render at one time;
+ over this limit uses impostor rendering (simplified rendering
+ with less frequent updates), reducing client lag.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>12</integer>
+ </map>
<key>RenderAutoMuteRenderWeightLimit</key>
<map>
<key>Comment</key>
- <string>Maximum render weight before an avatar is rendered as a simple impostor (0 to not use this limit).</string>
+ <string>OBSOLETE. This setting has been renamed RenderAvatarMaxNonImpostors.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAvatarMaxComplexity</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum Avatar Complexity; above this value, the avatar is
+ rendered as a solid color outline (0 to disable this limit).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -15575,12 +15597,25 @@
<key>Value</key>
<string />
</map>
- <key>MaximumARC</key>
+ <key>IndirectMaxComplexity</key>
<map>
<key>Comment</key>
- <string>Controls RenderAutoMuteRenderWeightLimit in a non-linear fashion</string>
+ <string>Controls RenderAvatarMaxComplexity in a non-linear fashion (do
+ not set this value)</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>IndirectMaxNonImpostors</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls RenderAvatarMaxNonImpostors in a non-linear fashion (do
+ not set this value)</string>
+ <key>Persist</key>
+ <integer>0</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>