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| author | Andrey Lihatskiy <118752495+marchcat@users.noreply.github.com> | 2026-01-20 18:49:25 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-20 18:49:25 +0200 |
| commit | b4f75c4cd53192573e8245eb5fe63a65734d0a1b (patch) | |
| tree | c91ced079bd5b84eb5cd3c7a9c3b3b7bb8367057 /indra/newview/app_settings/settings.xml | |
| parent | 7d616292ad664472ffa79cc0cd447096a18e72ba (diff) | |
| parent | 30e7621140a3cbf4c911f596c1325f4b7eae25a6 (diff) | |
Merge pull request #5303 from secondlife/marchcat/slua-ed-dev-lnx
Merge develop-linux into SLua editor PV branch
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index becd9001fe..9b1af327eb 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -4591,6 +4591,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>MapShowGridCoords</key> + <map> + <key>Comment</key> + <string>Shows/hides the grid coordinates of each region on the world map.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>MiniMapAutoCenter</key> <map> <key>Comment</key> @@ -7368,7 +7379,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>32.0</real> + <real>48.0</real> </map> <key>RenderCPUBasis</key> <map> @@ -10162,6 +10173,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderHighPrecisionPostProcess</key> + <map> + <key>Comment</key> + <string>Use 16-bit floating point buffers for post process rendering</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ReplaySession</key> <map> <key>Comment</key> @@ -13895,7 +13917,7 @@ <key>WLSkyDetail</key> <map> <key>Comment</key> - <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string> + <string>[OBSOLETE]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> |
