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authorErik Kundiman <erik@megapahit.org>2025-09-09 12:51:38 +0800
committerErik Kundiman <erik@megapahit.org>2025-09-09 12:51:38 +0800
commit8a9a3dc9d760db37bb963d3e5bfadafdd94ee08d (patch)
tree22f2533527d63df3736c638c4b9c7a8059ecb4ec /indra/newview/app_settings/settings.xml
parent50fb526c1011d0dd623e312ff70365e32a6d50a7 (diff)
parent12743eca6958b897d7eb3f0cf791ad8ada3fc790 (diff)
Merge branch 'main' into 2025.06
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--indra/newview/app_settings/settings.xml250
1 files changed, 243 insertions, 7 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index ab236f2fba..503f2760a8 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8569,7 +8569,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1.4</real>
+ <real>1.0</real>
</map>
<key>RenderShadowBlurSamples</key>
<map>
@@ -9348,9 +9348,9 @@
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>U32</string>
+ <string>F32</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>1.0</integer>
</map>
<key>RenderShaderLightingMaxLevel</key>
<map>
@@ -14385,7 +14385,133 @@
<!-- megapahit settings -->
- <key>MPVBufferOptiMode</key>
+
+ <key>MPVertexBufferMode</key>
+ <map>
+ <key>Comment</key>
+ <string>Vertex Buffer Mode for Mac (0=LL, 1=MP)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MPHDRDisplay</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable / Disable HDR Display Support (Mac)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MPHDRBoost</key>
+ <map>
+ <key>Comment</key>
+ <string>HDR Boost</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>1.5</integer>
+ </map>
+ <key>MPHDRGamma</key>
+ <map>
+ <key>Comment</key>
+ <string>HDR Gamma</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>2.4</integer>
+ </map>
+ <key>MPHDRUIBoost</key>
+ <map>
+ <key>Comment</key>
+ <string>HDR UI Boost</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>1.5</integer>
+ </map>
+ <key>MPColorPrecision</key>
+ <map>
+ <key>Comment</key>
+ <string>Color buffers precision</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>MPNoGLDebug</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable / Disable GL Debug</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MPGamma</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable / Disable Gamma</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MPTone</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable / Disable Tonemap</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MPGlow</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable / Disable Glow</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>MPLuminanceMipmap</key>
+ <map>
+ <key>Comment</key>
+ <string>
+ Luminance Map Mipmaps:
+ (set to 0 to fix post-processing slowdowns)
+ 0:no
+ 1:yes
+ </string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<map>
<key>Comment</key>
<string>
@@ -14401,17 +14527,127 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>MPRenderShadowOpti</key>
+ <key>MPRenderShadowMaxDist</key>
<map>
<key>Comment</key>
- <string>Shadows Optimisations</string>
+ <string>Shadows Max Draw distance</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>S32</string>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>64</integer>
+ </map>
+ <key>MPRenderBloom</key>
+ <map>
+ <key>Comment</key>
+ <string>Automatic bloom (n blur iterations, 0: Disable)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
+ <key>MPBloomExtractBrightness</key>
+ <map>
+ <key>Comment</key>
+ <string>Auto bloom: Min extracted brightness</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.20</real>
+ </map>
+ <key>MPBloomExtractMetal</key>
+ <map>
+ <key>Comment</key>
+ <string>Auto bloom: Metal roughness limit filter</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.40</real>
+ </map>
+ <key>MPBloomExtractNonMetal</key>
+ <map>
+ <key>Comment</key>
+ <string>Auto bloom: Non Metal roughness limit filter</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>MPBloomStrength</key>
+ <map>
+ <key>Comment</key>
+ <string>Auto bloom Strength (0.1 to 1.5)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>MPBloomBlurRadius</key>
+ <map>
+ <key>Comment</key>
+ <string>Auto bloom: Radius</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.5</real>
+ </map>
+ <key>MPBloomBlurRadiusAdd</key>
+ <map>
+ <key>Comment</key>
+ <string>Auto bloom: Radius add</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.9</real>
+ </map>
+ <key>MPRenderProbeUpdatePeriod</key>
+ <map>
+ <key>Comment</key>
+ <string>Delay between probes updates</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>15.0</real>
+ </map>
+ <key>MPRenderProbeSlowDown</key>
+ <map>
+ <key>Comment</key>
+ <string>Slow down probes updates</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.05</real>
+ </map>
+ <key>MPRenderProbeProgressive</key>
+ <map>
+ <key>Comment</key>
+ <string>Calculate Radiance progressively</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
<key>MPVCameraCollapsed</key>
<map>
<key>Comment</key>