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authorruslantproductengine <ruslantproductengine@lindenlab.com>2018-11-26 18:02:44 +0200
committerruslantproductengine <ruslantproductengine@lindenlab.com>2018-11-26 18:02:44 +0200
commitacc86a9139872e182fbeb5b9fc7daa12c5d2c029 (patch)
tree140e401c78b6c279b699e3e859f7b9d4bfe75873 /indra/llui/llui.cpp
parent62085f9f7904aa20406aa4f0122065aec3a786ee (diff)
SL-9766 [Render] [Mac] Alt + left mouse click has severely impaired functions
SL-10019 - [Mac] [Render] Right-click context menu immediately disappears when clicking any place in the ‘Inventory’ floater SL-9984 - [Retina] Camera frustum, do not display correctly on "WORLD MAP" window. SL-10027 - [Mac] [Render] Add toggle for Retina support to mitigate FPS loss Re-FIX for Retina support.
Diffstat (limited to 'indra/llui/llui.cpp')
-rw-r--r--indra/llui/llui.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 2e9188a6a8..e9f8ba020e 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -236,11 +236,14 @@ void LLUI::dirtyRect(LLRect rect)
//static
void LLUI::setMousePositionScreen(S32 x, S32 y)
{
- F32 dev_scale_factor = LLView::getWindow()->getDeviceScaleFactor();
S32 screen_x, screen_y;
- screen_x = ll_round(((F32)x * getScaleFactor().mV[VX]) / dev_scale_factor);
- screen_y = ll_round(((F32)y * getScaleFactor().mV[VY]) / dev_scale_factor);
-
+#if defined(LL_DARWIN)
+ screen_x = ll_round((F32)x);
+ screen_y = ll_round((F32)y);
+#else
+ screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
+ screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
+#endif
LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}
@@ -248,11 +251,10 @@ void LLUI::setMousePositionScreen(S32 x, S32 y)
void LLUI::getMousePositionScreen(S32 *x, S32 *y)
{
LLCoordWindow cursor_pos_window;
- F32 dev_scale_factor = LLView::getWindow()->getDeviceScaleFactor();
getWindow()->getCursorPosition(&cursor_pos_window);
LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
- *x = ll_round(((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]) * dev_scale_factor);
- *y = ll_round(((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]) * dev_scale_factor);
+ *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
+ *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VY]);
}
//static