diff options
| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2026-01-20 03:56:38 +0200 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2026-01-20 03:56:38 +0200 |
| commit | 30e7621140a3cbf4c911f596c1325f4b7eae25a6 (patch) | |
| tree | c91ced079bd5b84eb5cd3c7a9c3b3b7bb8367057 /indra/llrender | |
| parent | 7d616292ad664472ffa79cc0cd447096a18e72ba (diff) | |
| parent | 8bacd29bcb36b87ca237fe3ff9459461c1a4cf55 (diff) | |
Merge branch 'develop-linux' into project/lua_editor
# Conflicts:
# indra/newview/llpreviewscript.cpp
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llrender.cpp | 63 | ||||
| -rw-r--r-- | indra/llrender/llrender.h | 13 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 24 |
3 files changed, 73 insertions, 27 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index ab88e4868e..e26c53bc2e 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1698,25 +1698,64 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) return; } - if (mUIOffset.empty()) + LLVector4a vert(x, y, z); + transform(vert); + mVerticesp[mCount] = vert; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +} + +void LLRender::transform(LLVector3& vert) +{ + if (!mUIOffset.empty()) { - mVerticesp[mCount].set(x,y,z); + vert += LLVector3(mUIOffset.back().getF32ptr()); + vert *= LLVector3(mUIScale.back().getF32ptr()); } - else +} + +void LLRender::transform(LLVector4a& vert) +{ + if (!mUIOffset.empty()) { - LLVector4a vert(x, y, z); vert.add(mUIOffset.back()); vert.mul(mUIScale.back()); - mVerticesp[mCount] = vert; } +} - mCount++; - mVerticesp[mCount] = mVerticesp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +void LLRender::untransform(LLVector3& vert) +{ + if (!mUIOffset.empty()) + { + vert /= LLVector3(mUIScale.back().getF32ptr()); + vert -= LLVector3(mUIOffset.back().getF32ptr()); + } +} + +void LLRender::batchTransform(LLVector4a* verts, U32 vert_count) +{ + if (!mUIOffset.empty()) + { + const LLVector4a& offset = mUIOffset.back(); + const LLVector4a& scale = mUIScale.back(); + + for (U32 i = 0; i < vert_count; ++i) + { + verts[i].add(offset); + verts[i].mul(scale); + } + } +} + +void LLRender::vertexBatchPreTransformed(const std::vector<LLVector4a>& verts) +{ + vertexBatchPreTransformed(verts.data(), narrow(verts.size())); } -void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) +void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, S32 vert_count) { if (mCount + vert_count > 4094) { @@ -1737,7 +1776,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) mVerticesp[mCount] = mVerticesp[mCount-1]; } -void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count) +void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, S32 vert_count) { if (mCount + vert_count > 4094) { @@ -1761,7 +1800,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 } } -void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) +void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, const LLColor4U* colors, S32 vert_count) { if (mCount + vert_count > 4094) { diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 9c17cf3470..51301c7cac 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -449,9 +449,16 @@ public: void diffuseColor4ubv(const U8* c); void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a); - void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count); - void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count); - void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); + void transform(LLVector3& vert); + void transform(LLVector4a& vert); + void untransform(LLVector3& vert); + + void batchTransform(LLVector4a* verts, U32 vert_count); + + void vertexBatchPreTransformed(const std::vector<LLVector4a>& verts); + void vertexBatchPreTransformed(const LLVector4a* verts, S32 vert_count); + void vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, S32 vert_count); + void vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, const LLColor4U*, S32 vert_count); void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1da71e6bf4..f6738364a6 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -501,7 +501,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev open_file_name = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/errorF.glsl"); } - file = LLFile::fopen(open_file_name, "r"); + file = LLFile::fopen(open_file_name, LLFILE_MODE("r")); } else #endif @@ -529,7 +529,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev */ LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL; - file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */ + file = LLFile::fopen(open_file_name, LLFILE_MODE("r")); /* Flawfinder: ignore */ if (file) { LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL; @@ -1014,7 +1014,6 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); LLFile::mkdir(mShaderCacheDir); - { std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); if (gDirUtilp->fileExists(meta_out_path)) @@ -1077,7 +1076,7 @@ void LLShaderMgr::persistShaderCacheMetadata() // Settings and shader cache get saved at different time, thus making // RenderShaderCacheVersion unreliable when running multiple viewer // instances, or for cases where viewer crashes before saving settings. - // Dupplicate version to the cache itself. + // Duplicate version to the cache itself. out["version"] = mShaderCacheVersion; out["shaders"] = LLSD::emptyMap(); LLSD &shaders = out["shaders"]; @@ -1130,11 +1129,11 @@ bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader) { std::vector<U8> in_data; in_data.resize(shader_info.mBinaryLength); - - LLUniqueFile filep = LLFile::fopen(in_path, "rb"); - if (filep) + std::error_code ec; + LLFile filep = LLFile(in_path, LLFile::in | LLFile::binary, ec); + if (!ec && (bool)filep) { - size_t result = fread(in_data.data(), sizeof(U8), in_data.size(), filep); + size_t result = filep.read(in_data.data(), in_data.size(), ec); filep.close(); if (result == in_data.size()) @@ -1179,11 +1178,12 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) if (error == GL_NO_ERROR) { std::string out_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin"); - LLUniqueFile outfile = LLFile::fopen(out_path, "wb"); - if (outfile) + std::error_code ec; + LLFile filep = LLFile(out_path, LLFile::out | LLFile::binary, ec); + if (filep) { - fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile); - outfile.close(); + filep.write(program_binary.data(), program_binary.size(), ec); + filep.close(); binary_info.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); |
